Ride 4 ps412/27/2023 You can pick between either American, European, or Asian locales from the start and over time, race in areas from different regions beyond your starting region. The career mode is a surprising amount of fun and beyond the variety of events, the variety of settings helps a lot too. This ensures that players always have a path to progress, but can make faster progress with less races having to be run or re-run in order to achieve new XP levels. You have a lower bar to clear with a bronze rating, a tougher challenge in silver and then the highest level of difficulty in gold. RIDE 4’s design is predicated on a three-tiered system of success just like PGR was. Races are a constant and provide ever-evolving challenge, while things like cone challenges help to keep you on your toes and help you learn skills that can mean the difference between skillfully avoiding a cluster of riders or becoming trapped in the middle of chaos and being sent onto the pavement. RIDE 4 still has a menu>event format, but it mixes things up in far more exciting ways than most racers by including a diverse array of event types to compete in. The original RIDE was something that came along when you didn’t have a lot of motorcycle-based sim racers and while it served an audience that wasn’t being catered to, it felt half-baked and lacked a spark to keep it interesting. Career mode could boil down to just being a race>menu loop and while the action itself was exciting at times, the framework for it wasn’t compelling enough to keep you wanting to play it for long periods of time. Like the earlier Project Cars games for four-wheeled vehicles, those suffered from too much racing game formula and not enough creativity. RIDE 4 is the culmination of Milestone’s many other bike-based games - but feels like the fine-tuning of every concept they’ve put forth in prior entries of this series in particular. From day one, the latter series was a more user-friendly approach to a sim racer and as a result, its earliest entries have aged better than GT’s have. With GT, you have a series that focuses on the meticulous details on vehicles…sometimes and acts as a virtual car museum while Forza’s goal is to provide a fun racing experience within the wrapper of a simulation-inspired racer. The RIDE series has long straddled the fence at being a sim racer for motorcycle fans, with more of a Forza vibe to things than Gran Turismo. Now, with more time to spend on an updated build of the game, it’s even more impressive than it was recently. During our time with RIDE 4 before its release, we were impressed by just how much improvement was shown compared to prior entries.
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